Monday, December 9, 2013
I just wanted to increase my understanding of rendering skin, so I found some photos of people from the internet and tried to render spheres of flesh by observing how light played across their skin tones. It ended up being a really useful exercise!
Monday, November 11, 2013
Tuesday, October 8, 2013
I've been working as a Creative Director on Dungeon Defenders 2 for a few months now, and as a Concept Artist on DD2 for long before that, so this game means an awful lot to me. It means a lot to all of us on the team. This game has been a long time coming and it's something a few of us had been thinking about, hell DREAMING about for over a year now. The entire team has poured immeasurable amounts of blood, sweat, and tears into this project, in spite of some very public dark times at the studio. I really never thought that something as simple as a positive review would have such an emotional impact on me, but because of everything we've gone through, it absolutely does.
We'll be showing the game at NYCC, and I would love it if anyone who will be at the con would stop by and play our game! Let us know what you think of it! What you like, what you don't like, what you think could make the game stronger, etc. Any feedback would be very appreciated. We've done everything we could to make the best possible game we could make, and it's fantastic to see that it's (so far) being well received. I've never been more proud of what we've accomplished and of the team that I work with!
Above image done by the uber-talented Enrique Rivera
Sunday, September 22, 2013
I started this painting a few thousand years ago (pretty much right after I saw the movie), and finally got around to finishing it. Thanks a bunch to Enrique Rivera for helping me take the layout from crappy to less-crappy, he pretty much saved this one.